I. Objective:
By the end of the lesson, students will be able to understand the dialogue about freetime activities ( playing video games) and give advice for not doing something.
II. Language content:
- Grammar: Negative imperative
- Vocabulary: the amusement center, addictive, the arcade.
III. Teaching method:
Communicative approach
IV. Teaching aids:
Posters, cassette player
V. Time: 45 minutes
- Preparation day : 16-09-2006 - Teaching day : - Period : 92 UNIT 15: GOING OUT A. VIDEO GAMES Lesson 1: A 1 Objective: By the end of the lesson, students will be able to understand the dialogue about freetime activities ( playing video games) and give advice for not doing something. II. Language content: Grammar: Negative imperative Vocabulary: the amusement center, addictive, the arcade. III. Teaching method: Communicative approach IV. Teaching aids: Posters, cassette player V. Time: 45 minutes VI. Procedure: Teacher’s and students’ activities Time Content - T helps students review the vocabulary through jumbled words. - Ss write the correct words on the board individually. - T gives feedback. Presentation + Pre-teach vocabulary - T uses: . example . situation . translation - Ss listen, repeat and copy - T checks: ROR + Presentation dialogue -T sets the scene: “Lan and Nam are talking about their freetime activities. Nam is going to the amusement center.” - Ss listen to the situation - T gives the students question and turns on the cassette twice. - Ss listen, read and answer the question. - T gives feedback + Presentation structure - T elicits the model sentences from the dialogue. - Ss listen and repeat the model sentences . - T writes the model sentences on the board and checks : the form, the meaning, the use and the pronunciation. - Ss copy Practice - T guides students to practice the dialogue. - Ss work in pairs to practice the dialogue. - T asks students to read the dialogue again and answer the questions. - Ss work in pairs to read the dialogue and answer the questions, then write the answers on the board. - T gives feedback Production - T models and guides students to practice mapped dialogue. - Ss work in pairs to practice mapped dialogue.. - T controls the activity. 5’ 5’ 5’ 15’ 10’ Warm up: Jumbled words refluac : careful espnd : spend ieodv : Video cone : once peveexnsi : expensive omwrkheo : homework Vocabulary the amusement center: Trung taâm vui chôi giaûi trí addictive (adj) : (coù tính) gaây nghieän the arcade : khu vui chôi, mua baùn coù maùi voøm . What does Nam do at the arcade ? A 1, page 147 Answer key He plays video games there . Model sentences Lan: Don’t spend too much of your time in the arcade. Nam: No, I won’t Notes: Negative imperative ( meänh leänh phuû ñònh) Duøng ñeå khuyeân ai ñoù ñöøng laøm ñieàu gì: Don’t + V1 Traû lôøi : No, I won’t Khoâng , toâi seõ khoâng ( xem nhö lôøi höùa) Practice the dialogue with a partner. A 1, page 147 Questions: Where is Nam going ? What is he going to do ? How often does he go ? Does he spend a lot of money ? How long does he usually stay ? Why must Nam be careful ? What will Nam do later ? Answer key Nam is going to the amusement center. He is going to play video games. Once a week. No, he doesn’t He usually stays for about an hour. Because video games can be addictive. Nam will do a lot of homework. Mapped dialogue You Your friend Where going ? amusement center What do ? video games How often ? 2 / week Don’t spend video games . ü Don’t forget homework ü Homework Learn new words and structure. Practice the dialogue at home Prepare Unit 15 : A 2, A 3 Ruùt kinh nghieäm tieát daïy:
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