UNIT 15: COMPUTER
Lesson 3: Listen (page 141)
Objective: By the end of the lesson, students will be able to retell the sequence of getting a drink.
Technique: lesson skill
Language content: Vocabulary: circle, triangle, oval, insert coin, press button.
Teaching aids: textbooks, pictures, cues, chalk
Week 33 Period 99 Date of preparing: 22 – 4 – 2009 Date of teaching: 30 – 4 – 2009 UNIT 15: COMPUTER Lesson 3: Listen (page 141) Objective: By the end of the lesson, students will be able to retell the sequence of getting a drink. Technique: lesson skill Language content: Vocabulary: circle, triangle, oval, insert coin, press button. Teaching aids: textbooks, pictures, cues, chalk Procedures T Teacher’s activities Students’ activities Content and Stages 5’ _ divides class into 2 team. _ follows the steps of this game. _ work in 2 teams. _ follow the T’s instructions. Warmer Shark Attack SEQUENCE 10’ _ follows the steps of presenting vocabulary. _ asks Ss to match the shape with the function. _ follow the T’s instructions. _ match the shape with the function. Pre – listening Vocabulary _ a ‘circle: hình tròn _ a ‘triangle: hình tam giác _ an ‘oval: hình ô van _ to ‘insert coin: nhét, đưa đông xu vào _ to press ‘button: ấn nút Check memory: Slap the board Matching Shape Function 1/ circle 2/ triangle 3/ oval a/ answer b/ starting or stopping c/ question 17’ _ asks Ss to listen to the tape and check their prediction. _ asks Ss to listen to the tape and complete the table. _ listen to the tape and check their prediction. _ listen to the tape and complete the table. While – listening Check prediction 1 + b 2 + c 3 + a Grid page 141 a/ Do you have the correct change? b/ Yes. c/ What do you want to drink? d/ Take it. Tape transcript Computer programmers use flow charts to help people understand how events are sequenced. All the shapes on this chart have a particular meaning. For example, the circles indicate a starting or stopping point, the triangles are questions and the ovals are answers. This flow charts show how to get a drink from a machine. It shows that the first step is to find a machine. Next, ask yourself if you have the correct change. When the answer to this question is “yes”, ask yourself what you want to drink. For example, lemon soda. Finally, insert the coins and press the button to choose the drink you want. Once the drink appears, you may take it from the machine. 10’ _ asks Ss to retell the sequence. _ retell the sequence. Post – speaking Retell 2’ _ ask _ answer Reinforcement Vocabulary. 1’ _ gives homework _ take notes Homework Learn vocabulary. Prepare new lesson.
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